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If you’ve been following my projects over a stretch of time, or you stumbled upon me on GitHub, you might have noticed a curious absence of those familiar green squares on the update calendar widget on my website. The reason for this is that I’ve made a switch to SVN (Subversion) for my Unreal projects.

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Lately, I’ve been using TortoiseSVN connected to my home server (you can read about this in my NAS project articles). The decision stemmed from the specific requirements of Unreal projects, particularly their size. Despite employing the standard .gitignore file, my graduation project began raising concerns about heavy file sizes, necessitating paid LFS (Large File Storage) to hold them on GitHub. It was at this point that a colleague introduced me to SVN.

Conveniently, Unreal supports SVN natively. This enables me to seamlessly commit changes within the editor itself. This makes saving blueprints and other assets a breeze. Additionally, the VisualSVN extension for Visual Studio takes the experience up a notch, particularly when dealing with code.

For the time being, I’ve made the decision to reserve GitHub for version control only for this website. So, whenever you’re curious about my project updates, remember you can always count on visiting this website for the latest news.

ko-fi